Beta Gaming Testers - Fullproof system to turn your gaming hobby into a cash machine. 572 days ago Quote
Professional Gamer, Tony "T Dub" Sanders, Reveals...Click Here!
"How I Made A Killing Online Of Over
$8,741.20 Per Month
Wasting Time Playing Video Games All Day. . .
Or... "How You Can Play Your Favourite Video Games Every Day Of
The Week, And Get Paid Handsomely For It, Even If You Have No College Education And No Prior Experience!"
From: Tony “T Dub” Sanders
Date: November 7, 2010
Dear Fellow Gamer,
If
you can spend 3-4 hours a day playing videos games, then I can show
you how you can let those bills pay itself while you have some serious
fun.
My name is T.S. Sanders, my friends call
me"T Dub"… And for the last few years I've been paid by some of the
biggest game publishers to play their newest game titles.
It was a career I never thought existed, so incredible that most of
my friends didn't believe me when I explained what I did for a
living. Some still don't.
But I'm getting ahead of myself...
Bear with me because 30 minutes from now, after I tell you what I know, you can start making $15 an hour (or even more) playing videos games. So let me explain how this works.
WARNING: Be Careful Who You
Take Advice From
There are plenty of people out to cheat your hard earned money.
Last time I searched on Google, there are more than 46,300,000 sites
on the internet claiming to teach you how to make money playing video
games online. Be very careful of those offers because I was burned by
all them them when I got started.
First, there are websites
promising $135 per hour job offers in the video game industry. After
signing up for a few of them for $9.97 - $197.00 each (I was gullible
then), I received only a handful of job offers over a period of 9
months. Worse still, they NEVER honor their refund policy, shut down their sites, and disappeared with my money.
Next, there are
self-appointed "industry insiders" who claim to have connections with
hiring managers for game development companies. Pay them an upfront fee
and a percentage of your salary, and they'll give you a job. Even today,
I never had to pay them their commission because
they flee quickly once they have my money.
Then, there are membership
sites giving dangerous advice on how to play games for money. You pay
them $47 for the some information you can find readily available on the
internet, and before you know it, your credit card gets charged $47 every month for your "membership privileges".
My advice: When you see
offers like that online, shut down your browser window and run for your
life. Personally, I will NEVER touch another offer like that with an 11
foot pole even if I'm paid to do so. I believe you should never pay
anyone to work in a job.
There
is, however, a genuine and fully legal way to earn money playing video
games. In fact, most people don't even know this industry is fully
backed by reputable game publishing companies, and I have relied on them
to finance my expensive game addiction for years.
Click Here!
The Industry's Best Kept Secret To
Living The Ultimate Gamer's Lifestyle
That Most Gamers Will Kill For.
Click Here!
. .
So here's a big clue for you...
It's no secret that programmers make
mistakes. After all, you've probably played a game or two that
was a little buggy. Just log in to your favorite MMORPG right after
a major patch or upgrade. It's full of glitches and bugs.
What you probably don't know is:
These big house game publishers bleed cash when a buggy game is
released on launch day. It takes only one bad review from any forum,
blog, website, or game magazine to make sales plummet down the charts.
And with the internet, bad news spreads fast.
Just imagined how much money Blizzard Entertainment lost when they cancelled Warcraft Adventures when it was due for release...

Never heard of it? That's because it never released!
As a professional beta game tester, you
get paid to point out mistakes while
playing a game! That's the ultimate way to jump into the gaming
industry... drinking a coke, lounging back and flipping through
the newest blockbuster video game for at least $8-$15+ an hour.
With this dream job, not only do I get a piece of the gaming action, I also get...
An Endless Supply Of The Newest, Biggest PS3,
Xbox 360 and PC
Games In My Hands For FREE
It
feels like Christmas everytime I stumble on a new kick-ass game. After
ripping through my "work assignment", I'll pop the DVD in, put my sound
system up high, get some popcorn, and just engage in hours of non-stop
gameplay until my next meal time.
And if you think you'll be testing some kiddy games and
cheap shareware on the Internet, you're wrong!
I'm talking about the biggest
new console and PC games out there, released each year by the
big boys... EA, Activision, Acclaim, Nintendo, Blizzard and
hundreds more. These guys slave away thousand of hours just to make sure they pass your satisfaction test.
Just look at some of the top selling
games in 2008 you could have been playing and getting paid for:

Starcraft 2

Warhammer 40,000: Dawn of War II

Infamous

Resident Evil 5
Believe it or not, these are the companies you can end up playing games for.
- Acclaim Games
- Activision Blizzard
- Aventurine SA
- Agetec
- Akella
- Alten8
- Aspyr Media
- Atari
- Atlus
- Bethesda Softworks
- Big Fish Games
- Boonty
- Disney Interactive Studios
- Bungie
- Capcom
- Cdv Software Entertainment
- City Interactive S.A.
- Codemasters
- Conspiracy Entertainment
- Crave Entertainment
- Eidos Interactive
- Deep Silver
- Destineer
- Electronic Arts
- Epic Games
|
- First Star Software
- Funcom
- Got Game Entertainment
- Her Interactive
- Ignition Entertainment
- Interplay Entertainment
- inXile Entertainment
- JoWooD Productions
- Kemco
- Konami
- Legacy Interactive
- Linux Game Publishing
- LucasArts
- Matrix Games
- Mercury Games
- Merscom
- Microïds
- Microsoft Game Studios
- Myelin Media
- Namco Bandai
- NCSoft
- Neoact
- Nintendo
- O~3 Entertainment
- Paradox Interactive
|
- Phantom EFX
- PlayFirst
- Playlogic Entertainment
- Play Ten Interactive
- PopCap Games
- Rising Star Games
- Sega Sammy
- Shrapnel Games
- SNK Playmore
- Spell Bound
- Sony Computer Entertainment
- SouthPeak Interactive
- Square Enix
- Stardock
- Strategy First
- Take-Two Interactive
- Tecmo Koei
- THQ
- Ubisoft
- Valusoft
- Warner Bros. Interactive
- Xseed Games
- XS Games
- Zuxxez Entertainment
- Zoo Digital Publishing
|
There’s Only One Catch
Now, before you start jumping around like a 12-year-old kid on steroids, here's the catch...
You can't just waltz through the game developer's door and demand to test their newest games. This is
a job with very specific expectations. Not to mention
it's also one of the most competitive job fields
around.
Gamers would kill for these positions... and working hard to land on this career is not enough.
Odds are,
you're clueless about what you have to do to get through the door.
Thousands have rushed their job applications and even the best gamers I
know are still waiting at their mail boxes because theydon't know the
rules of the game.
And lucky for you, I got the cheat codes.
Not only have
I gone through the conventional steps of getting hired, I've ransacked
my entire contact lists of insiders and interrogated all of them.
After
figuring out how anyone with no experience can land these jobs
successfully, and then field-testing them on subjects, I can tell you
exactly what you need to know to get hired fast.
The result from all these years of investigation is a proven blueprint to getting hired as a beta game tester -
fast.
"Announcing
the Beta Game Tester's Guide
To Getting Paid To Play Video Games"

Warning: Before you continue, it's important that you remember...
* This is NOT a get-rich-quick scheme, illegal business opportunity, or other dangerous advice that can land you in jail.
* This is NOT rehashed, repackaged, regurgitated information that no longer works.
* This is NOT made up information written by a ghostwriter who never used a game console.
* This is NOT for wannabe gamers who don't bother to follow instructions.
* This is NOT available for sale anywhere, until now...
Along with my crack team of
researchers and beta testers, I've compiled information based on
real-life experience testing video games in the gaming industry. You'll see it in every
chapter, from the details of the testing process, to learning how
to walk through a build.
I've created the
ultimate guide for anyone interested in jumping into the game
testing field... regardless of how much experience you have, how
much money you currently make and whether or not you've been to
college or not.
You'll find everything
you need to know to enter the industry like a pro, gain experience fast, strike
the right connections, and glide through the selection process.
This is stuff only an insider
can reveal to you.
And just to prove it, here's a sneak peak of what you'll get in this document:
A hit list of the top 30 biggest game tester recruiters in the video game industry.
The professional game tester mindset to using your gaming skills and scoring the job. (Paragraph 2, Page 4)
The proper attitude so you can play your heart
out and do very little work. (Paragraph 2, Page 4)
Sony Computer Entertainment
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| Uploaded: November 30, 1999 at 12:00 am |
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| Uploaded: November 30, 1999 at 12:00 am |
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How to get first hand access to play the coolest games months
(or even years!) ahead of time. (Paragraph 3, Page 4)
The unknown truth about getting your creative input heard from the beginning and using it as
stepping stone to something bigger in your career. (Paragraph 3, Page 4)
How to play
an unfinished product for the maximum enjoyment so
you can have fun doing it and still get work done. (Paragraph 2, Page 5)
Every hardcore gamer's fantasy - how to get paid to
hammer every game component. (Paragraph 4, Page 5)
No more battling through difficult levels that sucks out
your time. Here's what you'll be told to do during game testing. (Paragraph 5, Page 5)
The little known fact about why companies are hungry for
testers like you... and how you can use that to get hired. (Paragraph 2, Page 6)
How To Talk The Talk. A detailed description of every game developer's concerns so you can
show you understand the video game industry inside out. (Paragraph 3, Page 6)
How you can help prevent a major project disaster and tilt the odds at your favor to getting hired. (Paragraph 4, Page 6)
The No. 1 hot button you can push to get hired.
Every publisher think this matters to them even if they deny it
publicly. (Paragraph 5, Page 6)
The rules of game testing laid out in simple english. (Paragraph 1, Page 7)
How to work on the alpha stage game where there is the most
room for your creative input. (Paragraph 3, Page 7)
How to get paid to crash the game. (Paragraph 4, Page 7)
A step by step guide to reporting a game testing even if
you can't write or communicate clearly (Paragraph 5, Page 7)
Advanced level testing. If you want to
play a close to finished product with sound tracks, awesome
graphics, and interactive sequences... then this is for you. (Paragraph 1, Page 8)
WARNING: Place close attention to this rule or risk losing
your job as a game beta tester. (Paragraph 3, Page 8)
How to build up your resume as a beta tester fast by playing
games for free so you get hired instead of your competitors.
(Paragraph 4, Page 8)
Where to start testing so it's impossible to mess things up especially when you're new on the job. (Paragraph 1, Page 9)
How to handle the relationship with the designers and
developers for the best chance at being hired. (Paragraph 2, Page 9)
How to put a foot in the door to getting hired in higher
positions of game testing (Final paragraph, Page 9)
Fast Learner Guide. How to pick up opportunities to learn as fast as you can on the job. (Paragraph 1, Page 10)
How to promote yourself faster in the
game industry and secure your position there. (Paragraph 2, Page 10)
How to get your employers to notice your talent
and creativity in game development. Plus, get your ideas heard
and recognized. (Paragraph 3, Page 10)
Blend with the insiders of the game industry by
being a player. Here's how you can show them exactly what
you know and why not hiring you will be their biggest
mistake. (Paragraph 4, Page 10)
Striking alliances with developers. Who you should
talk to to get your big break in the gaming industry...
and how you can find opportunities to approach these
people. (Paragraph 5, Page 10)
The secret to levelling yourself up with industry experience. (Paragraph 1, Page 11)
The perfect starting position to take if you're serious
in becoming a powerhouse in the gaming industry. No money or experience required. (Paragraph 2, Page 11)
Being a champion game tester: A step-by-step guide to
assist you in meeting expections and arming you with
the skills to match. (Paragraph 3, Page 11)
A few nasty snags you must avoid. These dangerous
traps set me back when I was wet behind the ears. Be aware
of them to quickly succeed. (Paragraph 4, Page 11)
Strict deadlines to meet day in day out.
Do this basic part well and you'll be well ahead of the
rest of the pack because most just struggle with this. (Paragraph 5, Page 11)
Certain professional gamer qualities
which you'll earn as you rise up the ranks. Let me tell
you what they are now to short cut your learning curve.
(Paragraph 1, Page 12)
If you don't know what to do and hate to
take charge, this feature will make sure you just follow
instructions and let your "gamer instinct" kick in high
gear. No thinking involved. Just continuous gameplay
through set objectives. (Paragraph 2, Page 12)
Secrets
to breeze through the selection
process. Violating these rules might reduce your employement
lifespan. Follow them carefully and your likelihood of success increases
dramatically. (Paragraph 3, Page 12)
The lone ranger game tester's delight.
How being a social recluse (and all of us are) when done
right, can actually make you a more productive game
tester and therefore more valuable to the company. (Paragraph 4, Page 12)
Real life RTS. How to use this internal quality to rise
higher than other gamers and make yourself more valuable
to the company while you enjoy the game. (Paragraph 1, Page 13)
Dirty little secret. Basic computer
literacy can help you get hired. A few programmes you must
master in order to secure your job position (Paragraph 2, Page 13)
Most testers don't do this. Get this trump card
skill that most gamers chicken out of. (Paragraph 3, Page 13)
How
getting close with your tools can make
or break your chances as a beta tester. (Paragraph 4, Page 13)
How your location can determine whether you get
a job or not... and a simple solution to solve this if you're
located someplace else. (Paragraph 5, Page 13)
Common
myths and urban legends debunked! Make sure you correct your
knowledge or you might hurt your opportunities, or end up working
for a job you hate.
Is it possible to work from home on your own schedule?
True or false? Here what I have to say about it. (Page 14)
A exhaustive list of criterias
employers look for in an ideal candidate. (Paragraph 4, Page 14)
The blueprint to success and how you can still have
fun playing games. Embracing this advice is crucial
to your long term success and satisfaction
in testing games. (Page 15)
How to get more permanent and higher positions
in the game industry.
(Paragraph 2, Page 16)
How to land a great deal of
overtime pay. (Paragraph 3, Page 16)
The go-to-guy
to meet when any problem arise during testing that
was unanticipated.
Misunderstandings happen, and when they do, you're in a better position to handle it quickly before it escalates
by talking to this guy in power. (Paragraph 5, Page 15)
Who to turn to for help when you're wet behind the ears
in beta-testing. (Paragraph 2, Page 17)
Hidden Inside! Opportunities to move up the ranks for more
well-paid positions. (Paragraph 4, Page 17)
Secrets and traits to exhibit when climbing up the
career ladder (Paragraph 1, Page 18)
Have an eye for flashy graphics? Here's how you can land
on the role and contribute your artistic ideas into the mix. (Paragraph 2, Page 18)
If you have programming skills, then this role can help
you upgrade to a more sustainable position. Start
engineering new games now. (Paragraph 3, Page 18)
Have a talent in managing people? Here's how you can use
a little of everything and have the entire development
team answer to you. (Paragraph 4, Page 18)
Every little details about the gaming industry you need
to fit into your resume. Show that you're knowledgable
and fit the image and you'll pull it off. In a few minutes,
you'll have the inside out of the industry on your finger tips. (Paragraph 1, Page 20)
A detailed listing of game genres and a concise history
of each from a developers perspective. Make sure you talk
his language and you'll be his buddy for hire. Plus,
examples of some well-known games for each genre to prepare
you for tricky questions. (Paragraph 2, Page 20)
Quick start section to get you up to speed as fast as possible,
complete with frequently used terminology and jargons so you
can hit the ground running with this career. You won't be
caught at a loss for words when discussing about your
job promotion. (Page 20)
How to demonstrate you're a perfect fit for the role
based on what employers are
looking for. This specific list will eliminate all
the guess work and you'll know what to show them to
get picked out of the thousands. (Paragraph 4, Page 24)
How an iPhone application can help you clinch the deal
if you know what you're doing.
Employers are
always looking for the game testers who "get it" because
they aren't that many in the real world. (Paragraph 5, Page 24)
How to use any common accomplishment you had back in
your high school days to rise up the shortlisted
group of people to hire first. (Paragraph 6, Page 24)
How using your personality correctly, and fitting it
to the company can put you acres ahead of the rest in getting hired. (Paragraph 1, Page 25)
How to use mediocre social skills and bring it
up a notch so your team will be rooting for you when
you work together (Paragraph 4, Page 25)
How to use your video game passion to keep yourself
self motivated to finish the job until the end. (Paragraph 5, Page 25)
Discover how to unleash
the hard core gaming habits and let it do the testing for
you. (Paragraph 6, Page 25)
Why being a street vandal can make you a better beta
testers than the good boys who do well in ivy league
colleges. (Paragraph 7, Page 25)
The key things you can do to prepare yourself for a
rewarding lifetime career in game testing. Plus, additional
secrets like...
How to beat other gamers for the job even if they
got a college degree, relevant industry
experience, and are more qualified. (Paragraph 3, Page 26)
Key players you should strike a connections with
even though most people ignore them all the time. (Paragraph 4, Page 26)
Use this final ammo to reach your dream job even if
you think there's nothing going for you. (Paragraph 1, Page 27)
Multiple opportunities to put your foot in the door
and offer them a chance to hire you. (Paragraph 2, Page 27)
How many times you should call back on interviews
and how to stop them from throwing your resume into
the circular file. (Paragraph 3, Page 27)
How standing out from the usual gamer behaviour during
this selection process can show you're a more capable
person to handle the job than any other guy on the street. (Paragraph 4, Page 27)
If you have a college degree, this will be a huge advantage.
Here are the things to emphasize and really drive home in your 3 years of college. (Page 28)
The essential factors you must put into play when they call you for
an interview so you say the right things. (Paragraph 3, Page 30)
How to answer the No. 1 killer question every hiring
person asks "Why do you want to work for us..." Never
give them a generic, same-old answer again and leave
a lasting impression. (Paragraph 3, Page 30)
How to fit the image of the ideal candidate they want to
hire. (Paragraph 5, Page 30)
4 things you musn't do when you ask questions on the interview. (Paragraph 1, Page 31)
What to expect during the selection process and how
to be sure you're leading the interview right. (Paragraph 1, Page 31)
How to answer every trick questions in the book even
if you have been fired in a past job before. (Paragraph 3, Page 31)
How to appear like an ideal candidate even if you stutter like a nervous wreck. (Paragraph 4, Page 31)
The grand finale to prove you're different from the rest
of the pack. (Paragraph 5, Page 31)
The best way to enter an interview that works
for almost all the hired game testers. (Paragraph 4, Page 32)
5 cardinal sins you must NEVER commit during an interview. (Paragraph 3, Page 33)
Red flags to look out for to signal when you should walk away from a job offer. (Paragraph 2, Page 35)
How to save an interview from falling apart when you realize you have no clue
what the other person is talking about. (Hint: It's a more common problem than you think.)
(Paragraph 4, Page 35)
Warning signs of fake job position that exploits you after sucking away a tremendous amount
of your time and money. (Paragraph 2, Page 36)
The comprehensive braindump
of the entire game testing cycle. (Paragraph 1, Page 37)
The detailed explanation of how to test games without
accidentally going back over errors that have already
been fixed. (Paragraph 4, Page 37)
How to systematically test, record, and file away bugs
according to the industry's standard (Paragraph 6, Page 38)
How to communicate the bug to the designer clearly using
a standard thought process so no vital process is skipped. (Page 39)
The most frequently committed mistake every tester makes when doing
a second phase of testing... and a brilliant solution to
avoiding this. (Page 40)
How to make the development team love your work and want
to keep working with you. (Hint: It has nothing to do with
finding the bug) (Paragraph 3, Page 41)
A dangerous mistake
all beginner beta testers commit that makes fixing the bugs
a lot harder. (Paragraph 4, Page 42)
A step-by-step process to producing an effective bug report
every game developer wish the beta testers knew. (Paragraph 1, Page 42)
How to record complex bugs triggered by multiple situations. (Paragraph 1, Page 43)
How
to effectively use an industry known software that helps tracking and
fixing bugs a lot easier for the programmers. (Paragraph 2, Page 43)
A quick primer to programming languages and how you can
master it on your own accelerated pace. (Paragraph 4, Page 45)
How to think like a programmer when debugging code.
Imagine how much more willing you'll
be hired for the job when you mention your coding experience
and how you self taught yourself to do it. (Paragraph 2, Page 48)
Bringing it all together. My final word of advice and
motivation to help you hit the ground running. (Page 50)
(Page 51)
And much, much more...
Click Here!
Tags:
Acclaim Games
,Activision Blizzard
,Aventurine SA
,Agetec
,Akella
,Alten8
,Aspyr Media
,Atari
,Atlus
,Bethesda Softworks
,Big Fish Games
,Boonty
,Disney Interactive Studios
,Bungie
,Capcom
,Cdv Software Entertainment
,City Interactive S.A.
,Codemasters
,Conspiracy Entertainment
,Crave Entertainment
,Eidos Interactive
,Deep Silver
,Destineer
,Electronic Arts
,Epic Games
,First Star Software
,Funcom
,Got Game Entertainment
,Her Interactive
,Ignition Entertainment
,Interplay Entertainment
,inXile Entertainment
,JoWooD Productions
,Kemco
,Konami
,Legacy Interactive
,Linux Game Publishing
,LucasArts
,Matrix Games
,Mercury Games
,Merscom
,Microïds
,Microsoft Game Studios
,Myelin Media
,Namco Bandai
,NCSoft
,Neoact
,Nintendo
,O~3 Entertainment
,Paradox Interactive
,Phantom EFX
,PlayFirst
,Playlogic Entertainment
,Play Ten Interactive
,PopCap Games
,Rising Star Games
,Sega Sammy
,Shrapnel Games
,SNK Playmore
,Spell Bound
,Sony Computer Entertainment
,SouthPeak Interactive
,Square Enix
,Stardock
,Strategy First
,Take-Two Interactive
,Tecmo Koei
,THQ
,Ubisoft
,Valusoft
,Warner Bros. Interactive
,Xseed Games
,XS Games
,Zuxxez Entertainment
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Games
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| Music video by The Game performing My Life. YouTube view counts pre-VEVO: 4679210. (C) 2008 Geffen Records |
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| Uploaded: November 30, 1999 at 12:00 am |
| Author: TheGameVEVO |
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| Length: 04:59 |
| Rating: 4.835738 |
| Views: 16768567 |
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| Tags: The Game GEFFEN Hip Hop |
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